{"product_id":"apple-graphics-arcade-game-design-1982","title":"Apple Graphics \u0026 Arcade Game Design, 1982","description":"\u003cp data-path-to-node=\"5\"\u003eA rare and influential piece of computing history! \u003cb data-path-to-node=\"5\" data-index-in-node=\"51\"\u003eApple Graphics \u0026amp; Arcade Game Design\u003c\/b\u003e by Jeffrey Stanton (1982) is one of the definitive guides for early Apple II game development.\u003c\/p\u003e\n\u003cp data-path-to-node=\"6\"\u003eThis book was a bridge for hobbyists, teaching the \"secret\" techniques used by top programmers of the era to create high-speed arcade animation. It is highly sought after by retro-computing collectors and programmers interested in assembly language and the architecture of the Apple II.\u003c\/p\u003e\n\u003cul data-path-to-node=\"7\"\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"7,0,0\"\u003e\u003cb data-path-to-node=\"7,0,0\" data-index-in-node=\"0\"\u003eAuthor:\u003c\/b\u003e Jeffrey Stanton\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"7,1,0\"\u003e\u003cb data-path-to-node=\"7,1,0\" data-index-in-node=\"0\"\u003ePublisher:\u003c\/b\u003e The Book Company\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"7,2,0\"\u003e\u003cb data-path-to-node=\"7,2,0\" data-index-in-node=\"0\"\u003eYear:\u003c\/b\u003e 1982 (First Edition)\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"7,3,0\"\u003e\u003cb data-path-to-node=\"7,3,0\" data-index-in-node=\"0\"\u003eFormat:\u003c\/b\u003e Paperback, approx. 288 pages\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"7,4,0\"\u003e\u003cb data-path-to-node=\"7,4,0\" data-index-in-node=\"0\"\u003eKey Topics:\u003c\/b\u003e Hi-Res graphics, Page Flipping, Shape Tables, and Machine Language (Assembly) for arcade-style speed.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"7,5,0\"\u003e\u003cb data-path-to-node=\"7,5,0\" data-index-in-node=\"0\"\u003eIncludes:\u003c\/b\u003e Flowcharts and working examples for designing games from start to finish.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis is a 1982 edition of 'Apple Graphics \u0026amp; Arcade Game Design' by Jeffrey Stanton, published by The Book Company. Printed in the United States, this book provides insights into designing graphics and arcade-style games for Apple computers of the era. Featuring program listings, diagrams, and technical explanations, it offers a historical glimpse into early 1980s computing and design methodologies. The text is accompanied by references to notable trademarks of the time, such as Atari, Sega, and Williams.\u003c\/p\u003e\n\u003cp\u003eSee pictures for condition\u003c\/p\u003e","brand":"Thunder Bay Estate Sales","offers":[{"title":"Default Title","offer_id":45137493196991,"sku":"s348","price":89.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0519\/8639\/9423\/files\/s348-1.jpg?v=1770222029","url":"https:\/\/www.tbayes.ca\/products\/apple-graphics-arcade-game-design-1982","provider":"Thunder Bay Estate Sales","version":"1.0","type":"link"}