{"product_id":"apple-graphics-arcade-game-design-book","title":"Apple Graphics \u0026 Arcade Game Design by Jeffrey Stanton (1982)","description":"\u003cul\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"1,0,0\"\u003eThis is an original 1982 edition of \u003ci data-path-to-node=\"1,0,0\" data-index-in-node=\"49\"\u003eApple Graphics \u0026amp; Arcade Game Design\u003c\/i\u003e by Jeffrey Stanton, published by The Book Company. This highly technical 288-page manual was a foundational text for aspiring game developers on the Apple II platform. It provides deep-dive analytical breakdowns of early 80s arcade mechanics and explains how to replicate them using assembly language and machine code. The book covers high-resolution graphics, animation techniques, and sound effects, featuring numerous programming examples and logic diagrams.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"1,1,0\"\u003e\u003cb data-path-to-node=\"1,1,0\" data-index-in-node=\"0\"\u003eManufacturer\u003c\/b\u003e: The Book Company\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"1,2,0\"\u003e\u003cb data-path-to-node=\"1,2,0\" data-index-in-node=\"0\"\u003eCondition\u003c\/b\u003e: Used (\u003cb data-path-to-node=\"1,2,0\" data-index-in-node=\"17\"\u003eVintage softcover condition; see pictures for true condition\u003c\/b\u003e)\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"1,3,0\"\u003e\u003cb data-path-to-node=\"1,3,0\" data-index-in-node=\"0\"\u003eModel Number\u003c\/b\u003e: ISBN 0912003050\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"1,4,0\"\u003e\u003cb data-path-to-node=\"1,4,0\" data-index-in-node=\"0\"\u003eExtra Notes\u003c\/b\u003e: Jeffrey Stanton was a well-known technical editor for \u003ci data-path-to-node=\"1,4,0\" data-index-in-node=\"67\"\u003eSoftline\u003c\/i\u003e magazine and \u003ci data-path-to-node=\"1,4,0\" data-index-in-node=\"89\"\u003eThe Book of Apple Software\u003c\/i\u003e. This title is particularly sought after by \"homebrew\" developers and retro-gaming historians because it explains the actual logic behind iconic games of the era. It is a perfect companion for anyone collecting or restoring Apple II, II+, or IIe systems for the purpose of game development.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp data-path-to-node=\"1,5,0\"\u003e\u003cb data-path-to-node=\"1,5,0\" data-index-in-node=\"0\"\u003eManufactured In\u003c\/b\u003e: USA\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Thunder Bay Estate Sales","offers":[{"title":"Default Title","offer_id":45348795875519,"sku":"38c","price":29.99,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0519\/8639\/9423\/files\/38c-1.jpg?v=1773933855","url":"https:\/\/www.tbayes.ca\/products\/apple-graphics-arcade-game-design-book","provider":"Thunder Bay Estate Sales","version":"1.0","type":"link"}