Apple Graphics & Arcade Game Design, 1982
Apple Graphics & Arcade Game Design, 1982
A rare and influential piece of computing history! Apple Graphics & Arcade Game Design by Jeffrey Stanton (1982) is one of the definitive guides for early Apple II game development.
This book was a bridge for hobbyists, teaching the "secret" techniques used by top programmers of the era to create high-speed arcade animation. It is highly sought after by retro-computing collectors and programmers interested in assembly language and the architecture of the Apple II.
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Author: Jeffrey Stanton
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Publisher: The Book Company
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Year: 1982 (First Edition)
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Format: Paperback, approx. 288 pages
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Key Topics: Hi-Res graphics, Page Flipping, Shape Tables, and Machine Language (Assembly) for arcade-style speed.
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Includes: Flowcharts and working examples for designing games from start to finish.
This is a 1982 edition of 'Apple Graphics & Arcade Game Design' by Jeffrey Stanton, published by The Book Company. Printed in the United States, this book provides insights into designing graphics and arcade-style games for Apple computers of the era. Featuring program listings, diagrams, and technical explanations, it offers a historical glimpse into early 1980s computing and design methodologies. The text is accompanied by references to notable trademarks of the time, such as Atari, Sega, and Williams.
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